Adjacent vertices should be graphically connected, identical to existing behaviour with the first usage.
First vertex expanded rendered correctly, adjacent vertices for subsequent ones are rendered without a connecting edge.
for (i in 0..250000) {
val tester = database.newVertex("Tester")
tester.set("id", i.toString())
database.async().createRecord(tester) {}
val software = database.newVertex("Software")
software.set("id", i.toString())
database.async().createRecord(software) {}
val client = database.newVertex("Client")
client.set("id", i.toString())
database.async().createRecord(client) {}
}
database.async().waitCompletion()
for (i in 0..250000) {
database.async().newEdgeByKeys(
"Tester",
arrayOf("id"),
arrayOf(i),
"Software",
arrayOf("id"),
arrayOf(i),
false,
"testerOf",
true,
true,
null
)
database.async().newEdgeByKeys(
"Software",
arrayOf("id"),
arrayOf(i),
"Client",
arrayOf("id"),
arrayOf(i),
false,
"belongsTo",
true,
true,
null
)
}
database.async().waitCompletion()
print("done")
ArcadeDB Version: 22.1.3
JDK Version: Corretto 11
OS: Windows 10
Expected behavior
Adjacent vertices should be graphically connected, identical to existing behaviour with the first usage.
Actual behavior
First vertex expanded rendered correctly, adjacent vertices for subsequent ones are rendered without a connecting edge.
Steps to reproduce
Load code
GUI Steps: