// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.IO;

public class PythonConsole : ModuleRules
{


    public PythonConsole(TargetInfo Target)
	{
        PrivateIncludePaths.AddRange(
            new string[] {
                "PythonConsole/Private",
				// ... add other private include paths required here ...
			}
        );

        PrivateDependencyModuleNames.AddRange(
			new string[] {
				"Core",
				"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
				"Engine",
                "InputCore",
				"UnrealEd",
				"Slate",
				"SlateCore",
                "EditorStyle",
                "TargetPlatform",
                "UnrealEnginePython"
            }
		);

    }
}
