#pragma once

#include "UnrealEnginePython.h"

#include "Runtime/SlateCore/Public/Textures/SlateIcon.h"

typedef struct {
	PyObject_HEAD
	/* Type-specific fields go here. */
	FSlateIcon *icon;
} ue_PyFSlateIcon;

void ue_python_init_fslate_icon(PyObject *);

ue_PyFSlateIcon *py_ue_is_fslate_icon(PyObject *);
