#pragma once

#include "UnrealEnginePython.h"


#include "UEPySCompoundWidget.h"

#include "Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h"

extern PyTypeObject ue_PySFilePathPickerType;

typedef struct {
	ue_PySCompoundWidget s_compound_widget;
	/* Type-specific fields go here. */
} ue_PySFilePathPicker;

void ue_python_init_sfile_path_picker(PyObject *);
