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| 1 | +// LightsDriver_PacDrive for use with a PacDrive hooked up with LEDs |
| 2 | +// You need PacDrive32.dll in the StepMania directory to use this. |
| 3 | + |
| 4 | +#include "global.h" |
| 5 | +#include "LightsDriver_PacDrive.h" |
| 6 | +#include "windows.h" |
| 7 | +#include "RageUtil.h" |
| 8 | + |
| 9 | +REGISTER_LIGHTS_DRIVER_CLASS(PacDrive); |
| 10 | + |
| 11 | +HINSTANCE PachDLL = NULL; |
| 12 | + |
| 13 | +bool PacDriveConnected = false; |
| 14 | +typedef int (WINAPI PacInitialize)(void); |
| 15 | +PacInitialize* m_pacinit = NULL; |
| 16 | +typedef void (WINAPI PacShutdown)(void); |
| 17 | +PacShutdown* m_pacdone = NULL; |
| 18 | +typedef bool (WINAPI PacSetLEDStates)(int, short int); |
| 19 | +PacSetLEDStates* m_pacset = NULL; |
| 20 | + |
| 21 | + |
| 22 | +LightsDriver_PacDrive::LightsDriver_PacDrive() |
| 23 | +{ |
| 24 | + // init io.dll |
| 25 | + PachDLL = LoadLibrary("pacdrive32.dll"); |
| 26 | + if(PachDLL == NULL) |
| 27 | + { |
| 28 | + MessageBox(NULL, "Could not LoadLibrary( pacdrive32.dll ).", "ERROR", MB_OK ); |
| 29 | + return; |
| 30 | + } |
| 31 | + |
| 32 | + //Get the function pointers |
| 33 | + m_pacinit = (PacInitialize*) GetProcAddress(PachDLL, "PacInitialize"); |
| 34 | + m_pacset = (PacSetLEDStates*) GetProcAddress(PachDLL, "PacSetLEDStates"); |
| 35 | + m_pacdone = (PacShutdown*) GetProcAddress(PachDLL, "PacShutdown"); |
| 36 | + |
| 37 | + int NumPacDrives = m_pacinit(); //initialize the pac drive |
| 38 | + |
| 39 | + if( NumPacDrives == 0 ) |
| 40 | + { |
| 41 | + PacDriveConnected = false; // set not connected |
| 42 | + MessageBox(NULL, "Could not find connected PacDrive.", "ERROR", MB_OK); |
| 43 | + return; |
| 44 | + } |
| 45 | + else |
| 46 | + { |
| 47 | + PacDriveConnected = true; // set connected |
| 48 | + m_pacset(0, 0x0); // clear all lights for device i |
| 49 | + } |
| 50 | +} |
| 51 | + |
| 52 | +LightsDriver_PacDrive::~LightsDriver_PacDrive() |
| 53 | +{ |
| 54 | + if( PacDriveConnected ) |
| 55 | + m_pacset(0, 0x0); // clear all lights for device i |
| 56 | + m_pacdone(); |
| 57 | + FreeLibrary( PachDLL ); |
| 58 | +} |
| 59 | + |
| 60 | +void LightsDriver_PacDrive::Set( const LightsState *ls ) |
| 61 | +{ |
| 62 | + // Set the cabinet light values |
| 63 | + short int outb=0; |
| 64 | + |
| 65 | + if (ls->m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT]) outb|=BIT(0); |
| 66 | + if (ls->m_bCabinetLights[LIGHT_MARQUEE_UP_RIGHT]) outb|=BIT(1); |
| 67 | + if (ls->m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT]) outb|=BIT(2); |
| 68 | + if (ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT]) outb|=BIT(3); |
| 69 | + if (ls->m_bCabinetLights[LIGHT_BASS_LEFT] || ls->m_bCabinetLights[LIGHT_BASS_RIGHT]) outb|=BIT(4); |
| 70 | + if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_LEFT]) outb|=BIT(5); |
| 71 | + if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_RIGHT]) outb|=BIT(6); |
| 72 | + if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_UP]) outb|=BIT(7); |
| 73 | + if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_DOWN]) outb|=BIT(8); |
| 74 | + if (ls->m_bGameButtonLights[GameController_1][GAME_BUTTON_START]) outb|=BIT(9); |
| 75 | + if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_LEFT]) outb|=BIT(10); |
| 76 | + if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_RIGHT]) outb|=BIT(11); |
| 77 | + if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_UP]) outb|=BIT(12); |
| 78 | + if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_DOWN]) outb|=BIT(13); |
| 79 | + if (ls->m_bGameButtonLights[GameController_2][GAME_BUTTON_START]) outb|=BIT(14); |
| 80 | + m_pacset(0,outb); |
| 81 | +} |
| 82 | + |
| 83 | +/* Modified 2015 Dave Barribeau for StepMania 5.09 |
| 84 | + * (c) 2003-2004 Chris Danford |
| 85 | + * All rights reserved. |
| 86 | + * |
| 87 | + * Permission is hereby granted, free of charge, to any person obtaining a |
| 88 | + * copy of this software and associated documentation files (the |
| 89 | + * "Software"), to deal in the Software without restriction, including |
| 90 | + * without limitation the rights to use, copy, modify, merge, publish, |
| 91 | + * distribute, and/or sell copies of the Software, and to permit persons to |
| 92 | + * whom the Software is furnished to do so, provided that the above |
| 93 | + * copyright notice(s) and this permission notice appear in all copies of |
| 94 | + * the Software and that both the above copyright notice(s) and this |
| 95 | + * permission notice appear in supporting documentation. |
| 96 | + * |
| 97 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 98 | + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 99 | + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF |
| 100 | + * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS |
| 101 | + * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT |
| 102 | + * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 103 | + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR |
| 104 | + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR |
| 105 | + * PERFORMANCE OF THIS SOFTWARE. |
| 106 | + */ |
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