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. 2016 Sep 1;16(11):7.
doi: 10.1167/16.11.7.

Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley

Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley

Debaleena Chattopadhyay et al. J Vis. .

Abstract

Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effect, called the uncanny valley, has been attributed to uncertainty about whether the character is human or living or real. Uncertainty, however, neither explains why anthropomorphic characters lie in the uncanny valley nor their characteristic eeriness. We propose that realism inconsistency causes anthropomorphic characters to appear unfamiliar, despite their physical similarity to real people, owing to perceptual narrowing. We further propose that their unfamiliar, fake appearance elicits cold, eerie feelings, motivating threat avoidance. In our experiment, 365 participants categorized and rated objects, animals, and humans whose realism was manipulated along consistency-reduced and control transitions. These data were used to quantify a Bayesian model of categorical perception. In hypothesis testing, we found reducing realism consistency did not make objects appear less familiar, but only animals and humans, thereby eliciting cold, eerie feelings. Next, structural equation models elucidated the relation among realism inconsistency (measured objectively in a two-dimensional Morlet wavelet domain inspired by the primary visual cortex), realism, familiarity, eeriness, and warmth. The fact that reducing realism consistency only elicited cold, eerie feelings toward anthropomorphic characters, and only when it lessened familiarity, indicates the role of perceptual narrowing in the uncanny valley.

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Figures

Figure 1
Figure 1
Moore (2012) proposed that affinity for a stimulus is its objective familiarity (probability of occurrence) minus its perceptual tension, weighted by the viewer's sensitivity to perceptual tension. The affinity curve resembles Mori's (1970/2012) uncanny valley graph. This study situates Moore's model for the observational dimension objective realism (fraction of real): Real entities are more familiar than their artistic depictions and thus are predicted to engender greater affinity; however, stimuli lying between depiction and real may have some features that appear more real than others, thus causing perceptual tension. This study found reverse-scaled eeriness ratings of human faces transitioning from computer modeled to real arose from a valley of eeriness with the predicted curve (solid blue); by contrast, inanimate objects cleared the valley completely (dashed blue).
Figure 2
Figure 2
Objects, animals, and humans constitute the low, intermediate, and high anthropomorphism groups, respectively. The right half of a photograph of each entity is shown beside the left half of its 3-D computer model.
Figure 3
Figure 3
The diagonal depicts a consistent change in the objective realism (fraction of real) of all features of an entity, from the 3-D model to the original. The lower-right path depicts an inconsistent change in which Feature Set 2 (e.g., skin, nose, and eyebrows) changes first and then Feature Set 1 (e.g., eyes, eyelashes, and mouth). The upper-left depicts an inconsistent change in which Feature Set 1 changes first and then Feature Set 2. The colored bands indicate the consistency-reduced representations and control being compared.
Figure 4
Figure 4
For objects, perceived familiarity and eeriness ratings of the stimulus are plotted against its fraction of real for the control (diagonal) and the consistency-reduced transitions (lower right, upper left). The dashed line represents affinity as predicted by the revised Bayesian model. (The lines in Figures 4 through 6 depict cubic spline interpolation.)
Figure 5
Figure 5
For animals, perceived familiarity and eeriness ratings of the stimulus are plotted against its fraction of real for the control (diagonal) and the consistency-reduced transitions (lower right, upper left). The dashed line represents affinity as predicted by the revised Bayesian model.
Figure 6
Figure 6
For humans, perceived familiarity and eeriness ratings of the stimulus are plotted against its fraction of real for the control (diagonal) and the consistency-reduced transitions (lower right, upper left). The dashed line represents affinity as predicted by the revised Bayesian model.
Figure 7
Figure 7
Familiarity ratings are plotted against the level of anthropomorphism (low: objects, intermediate: animals, and high: humans) for the control (diagonal) and the consistency-reduced transitions (lower right, upper left).
Figure 8
Figure 8
The desaturated 0% real representation of Clint was decomposed in 2-D Morlet basis functions at four scales (1, 2, 3, and 4) and six orientations (0° to 150° at 30° intervals). Coefficients are visualized from black to white for scales 1–4 in the range 0–0.01, 0–0.5, 0–1.0, and 0–2.0, respectively.
Figure 9
Figure 9
To explore the relations among physical, perceptual, and affective variables at low, intermediate, and high levels of anthropomorphism, a structural equation model was calculated for objects, animals, and humans, respectively. Only the model for humans had a good fit (RMSEA = .051, NNFI = .978, CFI = .996). All standardized gammas were significant (p < .001) except realism inconsistency → realism for objects.
Figure C1
Figure C1
For objects, animals, and humans, the mean response time in milliseconds (dashed curve) and percentage of times the stimulus was categorized as real (vs. computer animated, solid curve) are plotted against its fraction of real for the control (diagonal) and reduced-consistency transitions (lower right, upper left). Error bars indicate the 95% confidence interval of the true mean.
Figure D1
Figure D1
For objects, animals, and humans, warmth ratings of the stimulus are plotted against its fraction of real for the control (diagonal) and the consistency-reduced transitions (lower right, upper left). The dashed line represents affinity as predicted by the revised Bayesian model. Error bars indicate the 95% confidence interval of the true mean.

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