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Releases: ScratchEverywhere/ScratchEverywhere

1.0 Release Candidate 3

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@NateXS NateXS released this 08 Jun 03:00

Runtime Changes

  • Added support for custom extensions via Lua! (Via PR #594)
    • This will make it way easier to port extensions from Scratch mods (e.g. TurboWarp) over to SE!
    • We currently have TurboWarp's Gamepad, JSON and Utilities extensions ported over, with more coming soon!
    • Unlike native C++ extensions, Lua extensions support way more platforms!
      • They are currently NOT supported on NDS, PSP, PS4, or Libretro. PSP and PS4 may get support in a later release, but NDS will not due to RAM limits.
    • The extensions are compiled in a custom .see (Scratch Everywhere! Extension) file format, for easy distribution!
    • This release will have the above TurboWarp extensions packed in the executable, so all you need to do is run a project using one of those extensions and it should just work.
      • Do note that future releases will NOT have the extensions included once we figure out a good way to distribute/download them separately.
    • You can also load extensions by putting the .see extension file inside of (SE!-folder)/extensions/.
    • Lua extensions are located in the lua-extensions repo, with the .see compiler located in the seec repo.
    • The Lua extensions API are currently a W.I.P. and not yet released at the time of writing :(
  • Fixed audio not playing in unzipped projects

Menu Changes

  • Removed birthday theme
  • Added French and Polish languages

3DS Changes

  • Fixed crash when closing the app
  • Fixed hang when trying to close the app when inside certain projects

Authors

This release was brought to you by: @Starlii10, @ccawley2011, @Dogo6647, @gradylink and @NateXS
Translators: @matu6968 (polish), @SimsCrafterZ (french)

1.0 Release Candidate 2

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@NateXS NateXS released this 24 May 19:18

Runtime Changes

  • Added support for the Music extension! (Via #671)
  • Added support for Shift and Control keyboard keys when using When key pressed block
  • The render position of Sprites are now much more accurate
  • Logs will no longer be repeated over and over
  • Mouse position should now be correct when using a High DPI display
  • Size blocks now have the correct limits when using an empty costume (100% - 180000%)

Menu Changes

  • Added UK English translation (there's only like 3 differences between US english πŸ’€) (Via PR #683)

3DS Changes

  • Added 3DS-Specific audio implementation
    • Which means we're no longer using SDL3 for 3DS audio!

NDS Changes

  • Fixed bottom screen being white

Wii Changes

  • Fixed bug where Timer sometimes jumps to crazy high values
  • Fixed not being able to select project with 1 on the Wiimote

PSP & GameCube Changes

  • Use smaller Menu font for now, due to RAM limitations

Authors

This Beta was brought to you by: @Starlii10, @Touchcreator, @ccawley2011, @NishiOwO, @Dogo6647, @samuelvenable, @gradylink and @NateXS

1.0 Release Candidate 1

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@NateXS NateXS released this 10 May 22:33

A Release Candidate? In this economy? More likely than you think!

Menu Changes

  • The Menu has been given new music and colors for SE!'s one year anniversary (May 2)!
    • Menu music is, as always, made by @Dogo6647
  • Translation Support!
    • In the Settings menu, there will be a new option to change the main menu language!
    • We currently support English (US), EspaΓ±ol (Latam), EspaΓ±ol (EspaΓ±a), ν•œκ΅­μ–΄, ζ—₯本θͺž, PortuguΓͺs (Portugal), PortuguΓͺs (Brasil), Русский (Россия) and Deutsch (Deutschland).
    • It's thanks to the many translators (listed below) that this is possible!

Runtime Changes

  • Libretro port! (Via PR #635)
  • [SDL2 / SDL3 Platforms] Completely re-written Accurate Pen to be much faster in performance!
    • Because of this, Accurate Pen is now the default on these platforms.
  • Added DECtalk support for the Text To Speech Extension (Via PR #648)
    • DECtalk is a completely offline Text-To-Speech library!
    • You can change whether to use DECtalk or Scratch's tts system in Main Menu settings
    • Do note that only certain platforms will have this option in the release build, but any platform can have this option enabled when compiling from source.
  • Fixed Transparent SVG images looking gray
  • Audio should sound a bit better
  • Set size and Change Size blocks now work correctly if the costume image hasn't been loaded yet
  • Added constant folding while parsing projects
  • Add better support for Solaris/illumos and Haiku (Via PR #663)
  • Fixed a ton of memory leaks
  • Remove Monitor caching due to a bug

Parity Changes

  • Fixed Crashes when using recursive broadcasts and Custom blocks
  • Fixed parity issues when doing math with hexadecimal numbers
  • Fixed parity issues when doing math with -0
  • Revert ability to get special characters with letter x of x block, due to many bugs caused when introducing it
  • Fixed Glide blocks being weird when using clones
  • Fixed some issues when getting variables

3DS Changes

  • Fixed crash when sometimes using Erase All Pen block

Contributors

Translators

Beta Build 40

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@NateXS NateXS released this 26 Apr 21:01

Runtime Changes

  • Added support for Native Extensions (Via PR #598)
    • Native Extensions allow you to run custom extensions via dynamic C++ libraries
    • Currently only supports Linux and macOS, with Windows support coming later
    • We're still a ways away from implementing a Lua-based custom extension system that will support more platforms
    • Native Extensions can be found at this repo: https://github.com/ScratchEverywhere/native-extensions
  • Added an interactive CLI inspector for real time debugging (Via PR #624)
  • Fix audio speeding up in some situations

Parity Changes

  • Made fencing even more accurate
  • Stage Sprite can no longer use the hide block
  • Fixed When key Pressed block being able to get recalled before it's finished
  • Fixed Makeymakey blocks being called without pressing any buttons
  • Fixed Letter # of x block not being able to return special characters

Menu Changes

  • New op op op :itchytongue: splash text

Authors

This beta was brought to you by: @Starlii10, @Br0tcraft, @gradylink, @rttyg46305Unj, and @NateXS

Beta Build 39.1

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@NateXS NateXS released this 14 Apr 14:15

This is an emergency release to fix audio not working on some devices.

Runtime Changes

  • Fix audio not working on some devices (Windows, GameCube, etc)
  • Fix audio not working when Keep Project In RAM is turned off

Check the release notes of Beta 39 for everything new.

Beta Build 39

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@NateXS NateXS released this 12 Apr 20:46

We're finally gearing up for release! This will very likely be the final Beta Build until we get to the release candidate stage, and soon after, 1.0!

Runtime Changes

  • Complete Runtime Rewrite! (Via PR #583)
    • @Br0tcraft has been working for months to almost completely rewrite the way Scripts in SE! are run, which now more closely resembles Scratch's Thread architecture!
    • The rewrite fixes many bugs (#500 for example), and boosts performance a ton!
    • Many projects that weren't playable before, or had weird issues, are now completely playable!
    • There may be some bugs introduced with this change, so please be sure to report any bugs you find!
    • This change has also resulted in some of the caching features added in previous betas getting removed. The removed caching features will be re-added in the next release.
  • Complete Audio Rewrite (Via PR #582)
    • @NishiOwO has rewritten audio from the ground up to no longer rely on SDL's mixer libraries!
    • More audio formats are now supported, and the Pitch and Pan left-right audio effects now work on all platforms!
    • You no longer need to put sounds in the Stage for streamed audio, as now every Sprite will have it!
    • Unfortunately with this change, we were not able to get audio working for the NDS, so this release on NDS will have audio temporarily disabled.
  • Added support for TurboWarp's Custom Reporter extension
  • Added support for Translate Scratch extension (Via PR #612)
    • Adding this extension was partly the reason the Runtime was rewritten in the first place, since scripts in the old Runtime couldn't yield if a reporter returned nothing that frame.
  • Added Warp Timer Project setting
    • Having this enabled makes scripts check if they've been running for a long time (500 ms), and run at a low framerate instead of getting stuck until the loop finishes.
    • This is similar to Scratch's behavior. It fixes crashes/freezes but may cause a performance impact on some devices, so turning it off may improve performance.
  • Only downscale images on some platforms (NDS, PSP and GameCube)
    • Images on all platforms used to be down-scaled by 2x to save on RAM/VRAM usage
    • Since Scratch internally doubles the size of each image, there should've been no visual difference. However, some projects don't have their image size doubled, making it look pixelated in SE!
  • Sprite fencing is now more accurate
  • Fix memory leak when an image fails to load
  • Fix parsing crash if certain project/Sprite properties were empty

Switch Changes

  • Fixed touch screen not working

Credits

This beta was brought to you by: @gradylink, @poipole807, @NishiOwO, @Br0tcraft, and @NateXS

Beta Build 38.1

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@NateXS NateXS released this 29 Mar 12:43

This is an emergency release, mainly to fix Wii U not working.

Runtime Changes

  • Added Collision Mode Project setting
    • Setting it to Accurate gives you the new collision introduced in Beta 38.
    • Setting it to Fast makes the touching __ block use (non-rotated!) rectangles for collision.
    • It is set to Accurate by default on all platforms except for NDS.
  • Changed Sprite fencing a bit
  • Fixed Username when using cloud variables

Wii U Changes

  • Fixed controls not working

3DS + NDS Changes

  • Fixed memory leak when using Accurate collision mode

PC Changes

  • Fix thread memory leak

Beta Build 38

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@NateXS NateXS released this 24 Mar 13:15

Parity Changes

  • Accurate Sprite collision! (Via pull request #586)
    • When using the Touching ___ block, collision now uses accurate bit-masks instead of rotated rectangles!
    • On 3DS and Wii, these bit-masks are 2 times lower in resolution. On NDS, PSP and GameCube, they are 3 times lower. This is to save performance.
    • Do note that this update does NOT add support for color touching blocks.
  • Add support for When Stage Clicked block
  • Make base conversions work with doubles

Runtime Changes

  • Finished migrating all platforms to CMake!
    • This makes it easier for us to add new platforms and features later down the road
  • Only load SVG fonts when needed instead of at the start of the app
  • General code refactoring under the hood

Menu Changes

  • The Bottom Screen project option no longer shows up on platforms that don't have it
  • Pressing L and R takes you up and down pages
  • Project now stays selected when going from Project Settings menu
  • Mouse no longer keeps priority when using a controller/keyboard to navigate the menu

Windows Changes

  • Add support for Text To Speech Extension

3DS Changes

  • Say and Think blocks now work correctly in dual screen mode

Authors

This beta was brought to you by: @gradylink, @NishiOwO, @poipole807, @Dogo6647 and @NateXS

Beta Build 37

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@NateXS NateXS released this 08 Mar 14:34

Runtime Changes

The SVG Update!!

  • Switched SVG backends from NanoSVG to LunaSVG (Via #568)
    • LunaSVG supports many more SVG features, so things such as bitmap images inside of vector images are now supported!
  • LunaSVG also allows us to support text inside of vector images!
    • Many of Scratch's default fonts (Pixel,Sans Serif, Serif, Handwriting, Marker, Curly) are supported
    • Other fonts will fallback to a default font
    • The app size has increased a bit due to having to embed all the fonts
  • Added the ability for SVG images to scale up and down in resolution (Via #571)
    • This means SVG images should no longer be pixelated when at an increased size!

Performance Updates

  • Added Pen Mode Project Setting
    • When Pen Mode is set to fast, Performance with pen is way faster, with the tradeoff of rendering pen strokes as rectangles instead of circles
    • Fast pen is good for when your project has hundreds of pen blocks being called every frame, otherwise Accurate pen is still a good choice
  • Added Show FPS Project setting
    • When turned on, it adds debug Monitors showing you FPS and Frame Time information
  • Added Keep Project In RAM Project Setting
    • When turned off, the entire .sb3 project file will no longer be kept in RAM, which is great for large projects on low RAM devices
    • Assets (Images and Sounds) will take longer to load when this option is turned off
    • This option is on by default for all devices except for NDS, PSP, and GameCube
  • Increased Performance by Caching a bunch of data (Variable/List data, block handlers, etc) (Via #565)
    • In some cases this improves performance quite significantly!
    • This is not available for Low RAM devices (PSP, NDS, 3DS, GameCube, Wii)

Fixes

  • Fixed crash when loading RomFS projects

Parity Changes

  • Added support for data_variable and data_listcontents hidden blocks (Via #569)
  • Fixed parsing error when parsing block field values that are arrays

Menu Changes

  • Projects are now sorted Alphabetically
  • The Unpacked Project button is now a vector instead of a bitmap image

PSP & PS Vita Changes

  • PSP and Vita are now built in Release mode
    • This means that performance on these devices should now be much better!
  • [Vita] denoise livearea background

PS4 Changes

  • Enable VSync

This Beta was brought to you by; @gradylink, @Dogo6647, @NishiOwO, @DevelopCMD, @poipole807, @PwLDev, and @NateXS

Beta Build 36

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@NateXS NateXS released this 22 Feb 15:07

Runtime Changes

  • Refactored a bunch of image code under the hood
    • This also has the side effect of fixing some Sprite position and brightness effect issues
  • The touching __ block has been optimized
  • Fixed default controls getting set even when custom controls are set

Parity Changes

  • Support undefined as a value
  • Add support for motion_xscroll, motion_yscroll, and sensing_userid blocks
  • Variable monitors can now only display numbers at up to 6 decimal places
  • All via PR (#563)

3DS Changes

  • Fixed position/fencing issues on custom resolution projects
  • Fixed memory leak when freeing audio
  • Fixed Audio cracking and slowdown issues on Old 3DS (Via an SDL PR)

webOS Changes

  • Fixed project path being incorrect

PSP Changes

  • Disabled VSync